Intel Animation for Java* PackageThe Intel Animation for Java* package provides the Java developer with a rich set of animation classes and interfaces not available in other Java Animation products. This package has been designed specifically to appeal to Java developers interested in smoothly animated scenes and interactive performance. You can use the Intel Animation for Java package to create high performance networked games or add highly visible animated sprites to Web pages. This package allows Java developers to create compelling animations for Intel processor-based PC's running Windows* 95, today. Designed for Interactive GamesIntel Animation for Java exposes, through Java, the high-level interface that helps you accelerate the development of multimedia tools, applications, and games. This package is based upon the Intel Realistic Display Mixer (RDX) technology. It greatly simplifies fast display mixing of graphics and animation, plus supports special effects like depth cueing, rotation, flip, scale and shear. Built on Microsoft's DirectX* architecture, this high performance animation engine lets you focus your development energy on content creation, rather than mechanics. Performance and VersatilityGame developers previously discouraged by the lack of performance and graphical versatility of the Java language can now deliver high performance animation to the largest installed base of Internet clients, Intel Architecture PCs. Intel Animation for Java packages' underlying scaleable graphics engine (RDX) has been designed for the Pentium® processor and the Pentium processor with MMXÔ technology. Copies of the Intel Animation for Java Runtime and SDK license agreements are online for your convenience. Please take a moment to review these agreements before downloading. A technical FAQ for the Intel Animation for Java package is available and contains useful information detailing the exact nature of this Java API component.
This page was last updated on Mar 7th, 1997.
|