Basic Concepts Understanding
what "spatial audio" is and what it
might be good for. Understanding the roles of
the basic audio objects.
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- What does "spatial audio"
really mean?
- What does it take to make sound?
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Setting
Up Getting the Intel Spatial Audio
for Java package up and running.
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- Making Sound
- Handling the audio device
- Cleaning up
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Controlling Sound Sources and the
Listener Using basic features of
the package to manipulate the audio objects
effectively.
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- Controlling the position and orientation
of audio objects
- Correlating graphics and sound
- Basics of the sound model
- Adjusting the media state
- Notes on the coordinate system
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Understanding
the Sound Model Understanding and
using the dual elliptical sound model.
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- Understanding the Dual Elliptical Model
- Controlling the Sound Model
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Advanced Controls I Using
Doppler effects, reverberation, and pitch
control.
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- Doppler effects
- Reverberation
- Pitch control
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Advanced Controls II Handling
synchronization, notification, scalable
rendering, and advanced media controls.
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- Synchronization
- Notification
- Scalable rendering
- Advanced media controls
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Streaming
Using Streaming media with the Intel Spatial
Audio for Java package.
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- Streaming Sound Source
- Streaming Listener
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Platform-dependent Technologies
Understanding the roles of supporting
technologies in this implementation.
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