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Intel Spatial Audio for Java* Package Tutorial

Tutorial Contents

These lessons walk you through using the Intel Spatial Audio for Java* package, from the most basic to the advanced features. Working examples and source code accompany each lesson. Turn up the audio and begin!

[Note: Because this tutorial contains working applets which utilize Intel Spatial Audio for Java, please install the package before using starting the tutorial.]

Basic Concepts

Understanding what "spatial audio" is and what it
might be good for. Understanding the roles of
the basic audio objects.

  • What does "spatial audio" really mean?
  • What does it take to make sound?
Setting Up

Getting the Intel Spatial Audio for Java package up and running.

  • Making Sound
  • Handling the audio device
  • Cleaning up
Controlling Sound Sources and the Listener

Using basic features of the package to manipulate the audio objects effectively.

  • Controlling the position and orientation of audio objects
  • Correlating graphics and sound
  • Basics of the sound model
  • Adjusting the media state
  • Notes on the coordinate system
Understanding the Sound Model

Understanding and using the dual elliptical sound model.

  • Understanding the Dual Elliptical Model
  • Controlling the Sound Model
Advanced Controls I

Using Doppler effects, reverberation, and pitch control.

  • Doppler effects
  • Reverberation
  • Pitch control
Advanced Controls II

Handling synchronization, notification, scalable rendering, and advanced media controls.

  • Synchronization
  • Notification
  • Scalable rendering
  • Advanced media controls
Streaming

Using Streaming media with the Intel Spatial Audio for Java package.

  • Streaming Sound Source
  • Streaming Listener
Platform-dependent Technologies

Understanding the roles of supporting technologies in this implementation.

  • RSX 3D
  • DirectSound*

 

This page was last updated on Feb 11th, 1997.

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