Index of all Fields and Methods
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Index of all Fields and Methods

A

audibleLevel. Variable in class spatialAudio.MediaState
Specifies the audible level for the sound source.
AUDIO_PAUSE. Static variable in class spatialAudio.MediaState
Represents the stopped state of a sound source.
AUDIO_PLAY. Static variable in class spatialAudio.MediaState
Represents the playing state of a sound source.
AUDIO_RESUME. Static variable in class spatialAudio.MediaState
Used to resume play of a sound source.
AUDIO_STOP. Static variable in class spatialAudio.MediaState
Represents the stopped state of a sound source.

B

beginTime. Variable in class spatialAudio.PlaybackMark
The starting position in seconds for sound source playback within the file.
BUFFER_EVENT. Static variable in interface spatialAudio.SoundSource
Event id for buffer events generated when a streaming sound source has finished with a buffer and the buffer is free for reuse.
BufferHolder(byte[]). Constructor for class spatialAudio.BufferHolder
Creates a new BufferHolder which contains and stores data in the byte array provided.
BufferHolder(byte[], Object, Object, Component). Constructor for class spatialAudio.BufferHolder
Creates a new BufferHolder containing the buffer supplied.
BufferHolder(int). Constructor for class spatialAudio.BufferHolder
Creates a new, empty BufferHolder which can hold the specified number of bytes.

C

CHAMBER_REVERB. Static variable in class spatialAudio.ReverbModel
Represents the reverberation typical in a chamber.
connect(). Method in interface spatialAudio.DirectListener
Attaches the listener to the current output device resource.
coordinateOrientation. Variable in class spatialAudio.EnvironmentModel
Specifies the orientation of the coordinate system.
CorruptFileException(). Constructor for class spatialAudio.CorruptFileException
Constructs a CorruptFileException with no specified detail message.
CorruptFileException(String). Constructor for class spatialAudio.CorruptFileException
Constructs a CorruptFileException with the specified detail message.
cpuBudget. Variable in class spatialAudio.EnvironmentModel
Specifies the default CPU budget for audio spatialization quality for sound sources within the audio environment.
createCachedSoundSource(InputStream). Method in interface spatialAudio.Environment
Creates a new CachedSoundSource.
createCachedSoundSource(int, InputStream). Method in interface spatialAudio.Environment
Creates a new CachedSoundSource.
createCachedSoundSource(int, InputStream, int, Object, Component, Object). Method in interface spatialAudio.Environment
Creates a new CachedSoundSource.
createCachedSoundSource(int, String). Method in interface spatialAudio.Environment
Creates a new CachedSoundSource.
createCachedSoundSource(int, String, int, Object, Component, Object). Method in interface spatialAudio.Environment
Creates a new CachedSoundSource.
createCachedSoundSource(int, URL). Method in interface spatialAudio.Environment
Creates a new CachedSoundSource.
createCachedSoundSource(int, URL, int, Object, Component, Object). Method in interface spatialAudio.Environment
Creates a new CachedSoundSource.
createCachedSoundSource(String). Method in interface spatialAudio.Environment
Creates a new CachedSoundSource.
createCachedSoundSource(URL). Method in interface spatialAudio.Environment
Creates a new CachedSoundSource.
createDirectListener(). Method in interface spatialAudio.Environment
Creates a new DirectListener with a preferred audio format of PCM_22K_16BIT_STEREO.
createDirectListener(int). Method in interface spatialAudio.Environment
Creates a new direct listener.
createDirectListener(int, Object). Method in interface spatialAudio.Environment
Creates a new DirectListener with the specified characteristics.
createDirectListener(WaveFormat, Object). Method in interface spatialAudio.Environment
Creates a new DirectListener with the specified characteristics.
createEnvironment(). Static method in class spatialAudio.SpatialAudio
Creates,initializes, and returns a new spatialAudio Environment.
createStreamingListener(). Method in interface spatialAudio.Environment
Creates a new streaming listener with the default characteristics.
createStreamingListener(int, int, Object). Method in interface spatialAudio.Environment
Creates a new StreamingListener with the specified characteristics.
createStreamingListener(WaveFormat, int, Object). Method in interface spatialAudio.Environment
Creates a new StreamingListener with the specified characteristics.
createStreamingSoundSource(int). Method in interface spatialAudio.Environment
Creates a new StreamingSoundSource with the preferred format specified.
createStreamingSoundSource(int, int). Method in interface spatialAudio.Environment
Creates a new StreamingSoundSource with the preferred format specified.
createStreamingSoundSource(int, int, WaveFormat, Object). Method in interface spatialAudio.Environment
Creates a new StreamingSoundSource with the preferred format specified.

D

data. Variable in class spatialAudio.BufferHolder
The buffer of data to be played by the streaming sound source.
decayTime. Variable in class spatialAudio.ReverbModel
Specifies the reverberation decay time in seconds.
DEFAULT. Static variable in interface spatialAudio.RenderOptions
Indicates that the package default value should be used.
disconnect(). Method in interface spatialAudio.DirectListener
Detaches the listener from the output device resource.

E

endTime. Variable in class spatialAudio.PlaybackMark
The ending position in seconds for sound source playback within the file.
EnvironmentModel(). Constructor for class spatialAudio.EnvironmentModel
Creates a new EnvironmentModel with default values.
EnvironmentModel(int, float, int, Object). Constructor for class spatialAudio.EnvironmentModel
Creates a new EnvironmentModel with the specified values.
eventArg. Variable in class spatialAudio.BufferHolder
The argument to the AWT Event that will be generated when the audio rendering engine is finished with the buffer and the buffer is available for reuse.

F

finalize(). Method in class spatialAudio.BufferHolder
flush(). Method in interface spatialAudio.StreamingSoundSource
Requests the immediate return of all buffers in the streaming sound source’s playback queue and resets the playback position to zero.
forward. Variable in class spatialAudio.Orientation6D
A three-dimensional vector describing the "forward" direction of the object.

G

generateEvent(). Method in class spatialAudio.BufferHolder
getBufferSize(). Method in interface spatialAudio.StreamingListener
Returns the size, in bytes, of the buffers the audio renderer will return to the application through the StreamingListener interface.
getCacheTime(). Method in interface spatialAudio.CachedSoundSource
Retrieves the pre-load length for the sound source data, in seconds.
getCpuBudget(). Method in interface spatialAudio.SoundSource
Retrieves a RenderOptions value specifying the CPU budget for this SoundSource.
getEnvironment(). Method in interface spatialAudio.Environment
Retrieves the current characteristics of the sound Environment.
getInfo(). Method in interface spatialAudio.Environment
Retrieves the info value set by the application.
getInfo(). Method in interface spatialAudio.Listener
Retrieves the info value set by the application.
getInfo(). Method in interface spatialAudio.SoundSource
Retrieves the info value set by the application.
getMediaState(). Method in interface spatialAudio.SoundSource
Queries the state of the sound source and returns an instance of the MediaState class.
getModel(). Method in interface spatialAudio.SoundSource
Retrieves the sound source model which defines the extent, directionality, and intensity of the sound source.
getMuteState(). Method in interface spatialAudio.SoundSource
Retrieves the mute state of the SoundSource.
getOrientation(). Method in interface spatialAudio.Listener
Retrieves a "two vector" description of the Listener's orientation in 3D space.
getOrientation(). Method in interface spatialAudio.SoundSource
Retrieves the 3D vector that defines the sound source's orientation.
getPitch(). Method in interface spatialAudio.SoundSource
Retrieves the pitch adjustment of the SoundSource.
getPlaybackMarks(). Method in interface spatialAudio.CachedSoundSource
Retrieves the begin and end playback marks for a cached sound source.
getPlayState(). Method in interface spatialAudio.CachedSoundSource
Retrieves the play state of the SoundSource.
getPosition(). Method in interface spatialAudio.Listener
Retrieves the X,Y,Z coordinates of the Listener's position.
getPosition(). Method in interface spatialAudio.SoundSource
Retrieves the X,Y,Z coordinates of the sound source's position.
getReverb(). Method in interface spatialAudio.Environment
Retrieves the current reverberation characteristics of the sound environment.

H

HALL_REVERB. Static variable in class spatialAudio.ReverbModel
Represents the reverberation typical in a hall.

I

IN_MEMORY. Static variable in interface spatialAudio.RenderOptions
Indicates that the entire data set for the cached sound source should be loaded into memory.
info. Variable in class spatialAudio.BufferHolder
May be used to store application-specific information.
info. Variable in class spatialAudio.EnvironmentModel
May be used to store application-specific information.
InitializationException(). Constructor for class spatialAudio.InitializationException
Constructs a InitializationException with no specified detail message.
InitializationException(String). Constructor for class spatialAudio.InitializationException
Constructs a InitializationException with the specified detail message.
intensity. Variable in class spatialAudio.ReverbModel
Specifies the reverberation gain used to model sound absorption.
intensity. Variable in class spatialAudio.SoundSourceModel
Scaling factor on the sound volume (normally between 0 and 1).

L

LOW_BUDGET. Static variable in interface spatialAudio.RenderOptions
Indicates that a higher processing budget for audio localization should be allotted to this environment or sound source.

M

maxBack. Variable in class spatialAudio.SoundSourceModel
Maximum audible distance behind the sound source.
maxFront. Variable in class spatialAudio.SoundSourceModel
Maximum audible distance in front of the sound source.
MediaState(). Constructor for class spatialAudio.MediaState
Creates a new, empty MediaState class.
MIN_BUDGET. Static variable in interface spatialAudio.RenderOptions
Indicates that the minimal processing budget for audio localization should be allotted to this environment or sound source.
minBack. Variable in class spatialAudio.SoundSourceModel
Extent of the ambient region behind the sound source.
minFront. Variable in class spatialAudio.SoundSourceModel
Extent of ambient region in front of the sound source.
MODERATE_BUDGET. Static variable in interface spatialAudio.RenderOptions
Indicates that the highest budget for audio localization should be applied to this environment or sound source
move(float, float, float). Method in interface spatialAudio.Listener
Moves the position of the Listener by the X,Y,Z offsets provided.
move(float, float, float). Method in interface spatialAudio.SoundSource
Moves the position of the sound source by the X,Y,Z offsets provided.
move(Vector3D). Method in interface spatialAudio.Listener
Moves the position of the Listener by the X,Y,Z offsets provided.
move(Vector3D). Method in interface spatialAudio.SoundSource
Moves the position of the sound source by the X,Y,Z offsets provided.

N

NO_ATTENUATE. Static variable in interface spatialAudio.RenderOptions
Indicates that distance attenuation should not be applied to the sound source.
NO_DOPPLER. Static variable in interface spatialAudio.RenderOptions
Indicates that no Doppler effects should be applied to the sound source.
NO_REVERB. Static variable in interface spatialAudio.RenderOptions
Indicates that no reverberation should be applied to the sound source or the environment.
NO_SPATIALIZE. Static variable in interface spatialAudio.RenderOptions
Indicates that no spatialization should be applied to the sound source.
numLoops. Variable in class spatialAudio.MediaState
Specifies the loop count for the cached sound source.

O

Orientation6D(). Constructor for class spatialAudio.Orientation6D
Creates a new 6D Orientation vector with the forward vector pointing in the positive Z direction and the up vector pointing in the positive Y direction.
Orientation6D(float, float, float, float, float, float). Constructor for class spatialAudio.Orientation6D
Creates a new 6D Orientation vector with the specified parameters.
Orientation6D(Vector3D, Vector3D). Constructor for class spatialAudio.Orientation6D
Creates a new 6D Orientation vector with the specified parameters.
OutOfMemoryException(). Constructor for class spatialAudio.OutOfMemoryException
Constructs a OutOfMemoryException with no specified detail message.
OutOfMemoryException(String). Constructor for class spatialAudio.OutOfMemoryException
Constructs a OutOfMemoryException with the specified detail message.

P

PCM_11K_16BIT_MONO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_11K_16BIT_STEREO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_11K_8BIT_MONO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_11K_8BIT_STEREO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_22K_16BIT_MONO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_22K_16BIT_STEREO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_22K_8BIT_MONO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_22K_8BIT_STEREO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_44K_16BIT_MONO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_44K_16BIT_STEREO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_44K_8BIT_MONO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_44K_8BIT_STEREO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_8K_16BIT_MONO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_8K_16BIT_STEREO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_8K_8BIT_MONO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PCM_8K_8BIT_STEREO. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
PLATE_REVERB. Static variable in class spatialAudio.ReverbModel
Represents the reverberation typical on a plate.
PLAYBACK_EVENT. Static variable in interface spatialAudio.SoundSource
Event id for cached sound source playback events generated when playback of a cached sound source is completed.
PlaybackMark(). Constructor for class spatialAudio.PlaybackMark
Creates a new instance of the PlaybackMark class with default parameters.
PlaybackMark(float, float). Constructor for class spatialAudio.PlaybackMark
Creates a new instance of the PlaybackMark class with the specified parameters.
playState. Variable in class spatialAudio.MediaState
A value specifying the play state of the sound source.
PREPROCESS. Static variable in interface spatialAudio.RenderOptions
Indicates that the cached sound source should be preprocessed for better runtime performance.

R

release(). Method in interface spatialAudio.Environment
Indicates that the application has finished using this Environment, and requests that any resources associated with the Environment be freed.
release(). Method in interface spatialAudio.Listener
Requests that any resources associated with the Listener object be freed.
release(). Method in interface spatialAudio.SoundSource
Requests that any resources associated with the SoundSource object be freed.
requestBuffer(byte[]). Method in interface spatialAudio.StreamingListener
Requests the synchronous generation of a buffer of audio data.
requestBuffer(byte[], byte[]). Method in interface spatialAudio.StreamingListener
Requests the synchronous generation of a buffer of audio data.
ReverbModel(). Constructor for class spatialAudio.ReverbModel
Creates a new reverberation model with the default parameters.
ReverbModel(int). Constructor for class spatialAudio.ReverbModel
Creates a new reverberation model with the specified parameters.
ReverbModel(int, float, float). Constructor for class spatialAudio.ReverbModel
Creates a new reverberation model with the specified parameters.
reverbState. Variable in class spatialAudio.ReverbModel
Indicates whether reverb should be used.
ROOM_REVERB. Static variable in class spatialAudio.ReverbModel
Represents the reverberation typical in a room.

S

secondsPlayed. Variable in class spatialAudio.MediaState
Specifies the sound source’s playback position in seconds.
setCacheTime(float). Method in interface spatialAudio.CachedSoundSource
Sets the pre-load length for the sound source data, in seconds.
setCpuBudget(int). Method in interface spatialAudio.SoundSource
Sets the CPU budget for this sound source, overriding the environment CPU budget for the sound source.
setEnvironment(EnvironmentModel). Method in interface spatialAudio.Environment
Sets the current characteristics of the sound Environment.
setInfo(Object). Method in interface spatialAudio.Environment
Sets the info value for the Environment.
setInfo(Object). Method in interface spatialAudio.Listener
Sets the info value for the Listener.
setInfo(Object). Method in interface spatialAudio.SoundSource
Sets the info value for the SoundSource.
setModel(SoundSourceModel). Method in interface spatialAudio.SoundSource
Sets the sound source model.
setMuteState(boolean). Method in interface spatialAudio.SoundSource
Sets the mute state of the SoundSource.
setOrientation(float, float, float). Method in interface spatialAudio.SoundSource
Sets the orientation of the SoundSource.
setOrientation(float, float, float, float, float, float). Method in interface spatialAudio.Listener
Uses a "two vector" description to set the Listener's orientation in 3D space.
setOrientation(Orientation6D). Method in interface spatialAudio.Listener
Uses a "two vector" description to set the Listener's orientation in 3D space.
setOrientation(Vector3D). Method in interface spatialAudio.SoundSource
Sets the 3D vector that defines the SoundSource's orientation.
setOrientation(Vector3D, Vector3D). Method in interface spatialAudio.Listener
Uses a two 3D vectors to set the Listener's orientation in 3D space.
setPitch(float). Method in interface spatialAudio.SoundSource
Specifies the pitch adjustment of the sound source.
setPlaybackMarks(float, float). Method in interface spatialAudio.CachedSoundSource
Sets the begin and end playback marks for a cached sound source.
setPlaybackMarks(PlaybackMark). Method in interface spatialAudio.CachedSoundSource
Sets the begin and end playback marks for a cached sound source.
setPlayState(int). Method in interface spatialAudio.CachedSoundSource
Sets the play state of the sound source (play, pause, stop, and resume).
setPlayState(int, int, float). Method in interface spatialAudio.CachedSoundSource
Performs standard media control functions on the sound source (play, pause, stop, and resume).
setPosition(float, float, float). Method in interface spatialAudio.Listener
Sets the X,Y,Z coordinates of the Listener's position.
setPosition(float, float, float). Method in interface spatialAudio.SoundSource
Sets the X,Y,Z coordinates of the sound source's position.
setPosition(Vector3D). Method in interface spatialAudio.Listener
Sets the X,Y,Z coordinates of the Listener's position.
setPosition(Vector3D). Method in interface spatialAudio.SoundSource
Sets the X,Y,Z coordinates of the sound source's position.
setReverb(int). Method in interface spatialAudio.Environment
Specifies the reverberation characteristics for the Environment.
setReverb(ReverbModel). Method in interface spatialAudio.Environment
Specifies the reverberation characteristics for the Environment.
SoundSourceModel(). Constructor for class spatialAudio.SoundSourceModel
Creates a new SoundSourceModel object.
SoundSourceModel(float, float, float, float, float). Constructor for class spatialAudio.SoundSourceModel
Creates a new SoundSourceModel object with the specified values.
SpatialAudio(). Constructor for class spatialAudio.SpatialAudio
SpatialAudioException(). Constructor for class spatialAudio.SpatialAudioException
Constructs a SpatialAudioException with no specified detail message.
SpatialAudioException(String). Constructor for class spatialAudio.SpatialAudioException
Constructs a SpatialAudioException with the specified detail message.
speedOfSound. Variable in class spatialAudio.EnvironmentModel
Specifies the speed (in generic units/sec) at which sound travels in this Environment.
STAGE_REVERB. Static variable in class spatialAudio.ReverbModel
Represents the reverberation typical on a stage.
submitBuffer(BufferHolder). Method in interface spatialAudio.StreamingSoundSource
Writes a buffer to the streaming sound source’s queue for playback.

T

target. Variable in class spatialAudio.BufferHolder
AWT Component which is the target of the event.
toString(). Method in class spatialAudio.BufferHolder
Returns a String representation of the BufferHolder instance variables.
toString(). Method in class spatialAudio.EnvironmentModel
Returns a String representation of the environment model variables.
toString(). Method in class spatialAudio.MediaState
Returns a String representation of the MediaState instance variables.
toString(). Method in class spatialAudio.Orientation6D
Returns a String representation of the Orientation6D instance variables.
toString(). Method in class spatialAudio.PlaybackMark
Returns a String representation of the PlaybackMark instance variables.
toString(). Method in class spatialAudio.ReverbModel
Returns a String representation of the ReverbModel instance variables.
toString(). Method in class spatialAudio.SoundSourceModel
Returns a String representation of the SoundSourceModel instance variables.
toString(). Method in class spatialAudio.Vector3D
toString(). Method in class spatialAudio.WaveFormat
Returns a String representation of the StreamingSoundSourceDesc instance variables.
totalSeconds. Variable in class spatialAudio.MediaState
Specifies the total play time (in seconds) of the cached sound source.

U

up. Variable in class spatialAudio.Orientation6D
A three-dimensional vector describing the "up" direction of the object.
USE_LEFT_HAND. Static variable in interface spatialAudio.RenderOptions
Indicates that a left-handed coordinate system should be used by the environment.
USE_REVERB. Static variable in interface spatialAudio.RenderOptions
Indicates that reverberation should be applied to the environment.
USE_RIGHT_HAND. Static variable in interface spatialAudio.RenderOptions
Indicates that a right-handed coordinate system should be used by the environment.

V

Vector3D(). Constructor for class spatialAudio.Vector3D
Creates a new 3D vector with the x, y, and z values set to zero.
Vector3D(float, float, float). Constructor for class spatialAudio.Vector3D
Creates a new 3D vector with the specified x, y, and z values.

W

WAVE_FORMAT_PCM. Static variable in class spatialAudio.WaveFormat
Refers to an audio format.
WaveFormat(). Constructor for class spatialAudio.WaveFormat
Constructs an instance of the WaveFormat class with the default parameters.
WaveFormat(int). Constructor for class spatialAudio.WaveFormat
Constructs an instance of the WaveFormat class with the parameters indicated by a static value.
WaveFormat(int, int, float, float, int, int, int). Constructor for class spatialAudio.WaveFormat
Constructs an instance of the WaveFormat class with the specified parameters.

X

x. Variable in class spatialAudio.Vector3D
The x value of the vector.

Y

y. Variable in class spatialAudio.Vector3D
The y value of the vector.

Z

z. Variable in class spatialAudio.Vector3D
The z value of the vector.
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