Interface spatialAudio.RenderOptions
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Interface spatialAudio.RenderOptions

public interface RenderOptions
extends Object
The RenderOptions interface contains static values which can be used to adjust the rendering of an environment of of individual sound sources.

Copyright (c) 1996 Intel Corporation


VARIABLE INDEX

 O DEFAULT
Indicates that the package default value should be used.
 O IN_MEMORY
Indicates that the entire data set for the cached sound source should be loaded into memory.
 O LOW_BUDGET
Indicates that a higher processing budget for audio localization should be allotted to this environment or sound source.
 O MIN_BUDGET
Indicates that the minimal processing budget for audio localization should be allotted to this environment or sound source.
 O MODERATE_BUDGET
Indicates that the highest budget for audio localization should be applied to this environment or sound source
 O NO_ATTENUATE
Indicates that distance attenuation should not be applied to the sound source.
 O NO_DOPPLER
Indicates that no Doppler effects should be applied to the sound source.
 O NO_REVERB
Indicates that no reverberation should be applied to the sound source or the environment.
 O NO_SPATIALIZE
Indicates that no spatialization should be applied to the sound source.
 O PREPROCESS
Indicates that the cached sound source should be preprocessed for better runtime performance.
 O USE_LEFT_HAND
Indicates that a left-handed coordinate system should be used by the environment.
 O USE_REVERB
Indicates that reverberation should be applied to the environment.
 O USE_RIGHT_HAND
Indicates that a right-handed coordinate system should be used by the environment.

VARIABLES

 O DEFAULT
  public final static int DEFAULT
Indicates that the package default value should be used. The use of this value by different methods is described in the documentation for the individual classes and interfaces in the package.
 O NO_DOPPLER
  public final static int NO_DOPPLER
Indicates that no Doppler effects should be applied to the sound source.
 O NO_ATTENUATE
  public final static int NO_ATTENUATE
Indicates that distance attenuation should not be applied to the sound source. This flag is only valid if the NO_SPATIALIZE option is also specified.
 O NO_SPATIALIZE
  public final static int NO_SPATIALIZE
Indicates that no spatialization should be applied to the sound source. Distance attenuation will still be provided unless the NO_ATTENUATE option is also specified.
 O NO_REVERB
  public final static int NO_REVERB
Indicates that no reverberation should be applied to the sound source or the environment. This value can be used as a creation flag for an individual sound source, or as a parameter in the ReverbModel class when setting the reverberation parameters of the entire environment.
 O PREPROCESS
  public final static int PREPROCESS
Indicates that the cached sound source should be preprocessed for better runtime performance. This may increase the creation time for the sound source.
 O IN_MEMORY
  public final static int IN_MEMORY
Indicates that the entire data set for the cached sound source should be loaded into memory. This may increase the creation time for the sound source.
 O USE_REVERB
  public final static int USE_REVERB
Indicates that reverberation should be applied to the environment. It is used as a parameter in the ReverbModel class.
 O MIN_BUDGET
  public final static int MIN_BUDGET
Indicates that the minimal processing budget for audio localization should be allotted to this environment or sound source.
 O LOW_BUDGET
  public final static int LOW_BUDGET
Indicates that a higher processing budget for audio localization should be allotted to this environment or sound source.
 O MODERATE_BUDGET
  public final static int MODERATE_BUDGET
Indicates that the highest budget for audio localization should be applied to this environment or sound source
 O USE_RIGHT_HAND
  public final static int USE_RIGHT_HAND
Indicates that a right-handed coordinate system should be used by the environment.
 O USE_LEFT_HAND
  public final static int USE_LEFT_HAND
Indicates that a left-handed coordinate system should be used by the environment.

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