Interface spatialAudio.RenderOptions
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Interface spatialAudio.RenderOptions
- public interface RenderOptions
- extends Object
The RenderOptions interface contains static values which
can be used to adjust the rendering of an environment of
of individual sound sources.
Copyright (c) 1996 Intel Corporation
-
DEFAULT
- Indicates that the package default value should be used.
-
IN_MEMORY
- Indicates that the entire data set for the cached sound source should be
loaded into memory.
-
LOW_BUDGET
- Indicates that a higher processing budget for audio localization should
be allotted to this environment or sound source.
-
MIN_BUDGET
- Indicates that the minimal processing budget for audio localization should
be allotted to this environment or sound source.
-
MODERATE_BUDGET
- Indicates that the highest budget for audio localization should be applied
to this environment or sound source
-
NO_ATTENUATE
- Indicates that distance attenuation should not be applied to the sound
source.
-
NO_DOPPLER
- Indicates that no Doppler effects should be applied to the sound source.
-
NO_REVERB
- Indicates that no reverberation should be applied to the sound source or
the environment.
-
NO_SPATIALIZE
- Indicates that no spatialization should be applied to the sound source.
-
PREPROCESS
- Indicates that the cached sound source should be preprocessed for better
runtime performance.
-
USE_LEFT_HAND
- Indicates that a left-handed coordinate system should be used by the environment.
-
USE_REVERB
- Indicates that reverberation should be applied to the environment.
-
USE_RIGHT_HAND
- Indicates that a right-handed coordinate system should be used by the environment.
DEFAULT
public final static int DEFAULT
- Indicates that the package default value should be used.
The use of this value by different methods is described
in the documentation for the individual classes and
interfaces in the package.
NO_DOPPLER
public final static int NO_DOPPLER
- Indicates that no Doppler effects should be applied to the sound source.
NO_ATTENUATE
public final static int NO_ATTENUATE
- Indicates that distance attenuation should not be applied to the sound
source. This flag is only valid if the NO_SPATIALIZE
option is also specified.
NO_SPATIALIZE
public final static int NO_SPATIALIZE
- Indicates that no spatialization should be applied to the sound source.
Distance attenuation will still be provided unless the
NO_ATTENUATE option is also specified.
NO_REVERB
public final static int NO_REVERB
- Indicates that no reverberation should be applied to the sound source or
the environment. This value can be used as a creation flag for an individual
sound source, or as a parameter in the ReverbModel class when setting the
reverberation parameters of the entire environment.
PREPROCESS
public final static int PREPROCESS
- Indicates that the cached sound source should be preprocessed for better
runtime performance. This may increase the creation time for the sound source.
IN_MEMORY
public final static int IN_MEMORY
- Indicates that the entire data set for the cached sound source should be
loaded into memory. This may increase the creation time for the sound source.
USE_REVERB
public final static int USE_REVERB
- Indicates that reverberation should be applied to the environment. It is used
as a parameter in the ReverbModel class.
MIN_BUDGET
public final static int MIN_BUDGET
- Indicates that the minimal processing budget for audio localization should
be allotted to this environment or sound source.
LOW_BUDGET
public final static int LOW_BUDGET
- Indicates that a higher processing budget for audio localization should
be allotted to this environment or sound source.
MODERATE_BUDGET
public final static int MODERATE_BUDGET
- Indicates that the highest budget for audio localization should be applied
to this environment or sound source
USE_RIGHT_HAND
public final static int USE_RIGHT_HAND
- Indicates that a right-handed coordinate system should be used by the environment.
USE_LEFT_HAND
public final static int USE_LEFT_HAND
- Indicates that a left-handed coordinate system should be used by the environment.
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